Recently I’ve been sidetracked with a project (which I will go into more detail about later). That project was sidetracked briefly to answer the question: how does one orient a 3D model to point at something? You might need to use this should you want to point a ship at a specific star, or have a moon tidally locked to its planet so that one side of the moon is always facing it. For my case specifically, it was how to orient eyes on a model to track the mouse. It has a deceptively simple premise, but a non-obvious answer.
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